The Incredible Engineering Behind the Formula 1 Simulator



Thanks to Thrustmaster for sending over the SF1000 Wheel to use. The SF1000 is natively compatible with F1 2021 and iRacing and launches globally on August 26, you can check it out here

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Today’s racing simulators replicate real-world driving with incredible accuracy, but how do they do it?

F1 drivers spend hours in simulators honing their driving and even trying out setups to use in the real F1 car, and the level of detail put into the simulation is astonishing.

The tracks are accurate to just a few millimetres, and every detail of the car is replicated, right down to the tiniest degree of chassis flex.
But how are games able to match the feeling of a real race car so accurately, and what are some of the genius tricks that they use to do it?
There are a number of clever ways that creators of racing sims have made them as realistic as possible.

Before we get to the cars, it’s the tracks that have an essential role in making a sim as realistic as possible.

The quality of the tracks in a game has a huge bearing on how the car feels, and it’s about far more than just mapping out the circuit accurately to real life.

Just like in the real world, the surface you’re driving on – makes a massive difference. So the games need to take account for this in their tracks and overall physics modelling.

For example, there are many things I notice in real cars that are also present in the games. At Abu Dhabi there are loads of awkward, off-camber corners that create understeer.

And at turn 1 in Silverstone, there is a bump on the apex that can unsettle the car if you’re not careful.

As a result, the most realistic simulators use laser scanned tracks for the most true-to-life car behaviour.

In real life, no surface is perfectly smooth, and even minute bumps and imperfections in the road can have a profound effect on the way a car responds.

Undulations and bumps cause a car’s weight to shift around, which unloads the tyres and requires constant adjustments from the driver to compensate.

They make the car feel alive as a result, so in a simulator, accurately reproduced track surfaces adds a whole other dimension to the driving experience.

And with a good force feedback wheel, you can appreciate the detail of a laser-scanned surface even more, as the wheel reacts to bumps in the tarmac.

Many sims use laser scanning to reproduce tracks and capture this element of driving with insane precision.

These laser scanned tracks contain every ridge, bump and kerb of the real circuit, accurate to the nearest few millimetres. However, this takes a matter of months to capture every detail and can be enormously costly.

However, there is another way. Some sims, like F1 2020, use other data to create their incredibly accurate track models.

To create a track, Codemasters (the developers of the F1 games) use a photographer to capture the details, and the circuit designers share their CAD drawings and architectural renders.

These are the designs that were actually used to create the circuit.

From this, Codemasters are able to accurately map out the path of the circuit, with the placement of barriers, DRS markers and kerbs precisely reproduced.

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Tag: 1, Formula 1, Driving, Coaching, Motorsport, Engineering, F1, Racing, Incredible Motorsport, Driver61, F12021, F12021 Game, Codemasters, Braking Point, Devon Butler, Simulator, Game Creation, Game Development, Spa, f1 simulator, red bull racing, Thrustmaster

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